import adraw.*;
import geometry.*;
import tester.*;
import java.util.*;
import colors.*;

@SuppressWarnings("serial")
public class WholeGameWorldApplet extends WorldApplet{

	WholeGameWorld w1 = new WholeGameWorld
	(new Mfmwg (new Posn(100, 100), 500), 
			new ConsLoS (new Star (10, new Posn(20, 20)),
					new ConsLoS(new Star(15, new Posn(30, 30)),
							new ConsLoS(new Star
									(10, new Posn(50, 50)),
									new MtLoS()))));
	
	/** Produce a new BlobWorld */
	public World getNewWorld(){    
		return w1;
	}

	/** Set the size of this world */
	public void setWorldSize(){
		this.WIDTH = 200;
		this.HEIGHT = 300;
	}
}


